Sunday, October 18, 2009

Bits & Pieces

i don't know how to tell you this. if yer using the regular viewer or any of the other kinds of open source brands under development (such as Philip's Snowglobe branch) you are missing out on the Next Big Thing (NBT). now, i'm sure some of you might not think this newest feature is all that much to rave about. meh, SL's a social chat platform, who needs more bloated software to connect to a 3D environment that's never viewed for its dynamic and immersive experiences. put on the man'ager's clothes, take some pix, and get off. maintain the ruse. make like you play. yeah, yeah, yeah.

and then again, i'm sure some of you might even find it ridiculous, bizarre, perverse, or down right demeaning in any number of ways you can manufacture the hype of being provocative and reactionary. i guess you'd be in the bunch who reacts in shock to hearing that our avis can have detailed and [insert mouth agape emote here] lifelike naughty bits on their avis.

well, should it be known, i've always been in the "other" camp in most regards to just how accurate i want my avi to be. the closer it gets to real, the more incredibly visceral the experience can be. and, it's only just beginning.

i envision a day when our avi's mesh will consist of a much more refined set of mathematical points in space than we've had since the inception of Philip's experiment went live. the skinners are doing their best to texture this gross armature with remarkably astounding effect. the most lucrative rewards for graphic perfection inworld belong to the skinners and it's well deserved. lord love em for what they do to simulate/stimulate our uniquely receptive psychochemical responses. and in that realm of brain exitation lies an extraordinary source of sensual perception. key among them is SEX! (should i be so bold?)

virtual sex, nonetheless, but it's still sex, sensuality, and all manner of psychosexual pleasure principals firing the synapses. i'm sure there's a down side, but in my mental state, it's a hard go to get there. yeah, it's the drugs. i know everyone can make up their own abhorrently filthy images, it's prevalent in abnormally developed puritanical societies to discourage anything that isn't dark and foreboding. not sure why i wasn't ruined in that respect. genes or environment? you grow up in the love generation and see how you fare. kids today, i just don't know....

in the straight, plain jane ordinary type world, all hell breaks loose at the very mention of sex. i'm sure the psychosocial mind, having been manipulated by our statist and corporately driven worldview, sensual pleasure is anathema to the mores of a good corporate citizen. were truth be expressed (hey, why don't we do it in the road) it's a natural and wholly satisfying aspect of human development. as if you didn't know. or did no one tell you?

but enough about me. i'm pussy footing around showing you the NBT, for good or for ill. the Emerald Viewer, made and manufactured by a bevy of beautiful demons hacking away at the open source viewer code have come upon, or created from their furtile mental capacities for scripting fun, a most fortuitous (depending on your kink) phenomenon resting within our breasts. yes, whether you can see it, like our embedded brain deep within the wireframe matrix, our breasts have the ability NOW to react as naturally in the world as if they were endowed with the godess' own jelly.

this clever bit of codework, wrought as if it were magic, belongs in the rich anals of SL milestones such as the likes of flexis, sculpties, and primfeet. you may not know, nor might you not care, but this capability, long sought for us who watch and wait, is the cat's meow. congratulations and a glass held high to the clever genius or genii who done brung us dis.

hype and hyperbole? you be the judge. i am sure you too will be amazed.




for anyone not having the Emerald Viewer version that provides these dynamically enhanced puppies it should be found over at modularsystems.sl. clever use of the Sierra Leone top level domain (.sl) huh? you might think of that next time you have needs for a specific SL site too. go here to register yours.

you'll find the sliders to tweak your lovelies in the Preferences. play around with them to suit your own level of exitation. the ones i used in the video are below:

Preferences > Emerald > Page 2
☑ Enable enhanced physics on avatar breasts

Breast mass: 100
Breast rebound: 1
Breast max vel: 100
Breast friction: 100
Breast Z influence: 1
Breast min vel: 1

Friday, October 02, 2009

Burning Man History


Dusty Linden (not as a representative of the Lab, but a long time participant of the rl Burning Man event) gave a talk to a few Burning Life builders the other day about the history and art of the Burning Man event. i didn't record it, it was on voice, but she and some other enthusiasts put out some links in chat that i'll include here. you SHOULD check them out if you are curious or are building out some structures for the Burning Life playa. the most important element to suck up (immerse) yourself with is the zoomable aerial view of Burning Man 2008. Burning Man is the 3rd largest city in Nevada (for the one week period of the massing) .

after looking at the rl Burning Man fashion i started working on some beaded hair. i'll get back to you on that, maybe for Burning Life 2010. i did fashion up a kerchief you can find as a gift in the White Lebed's [t]Art Department parcel. the elements underwhich the participants of the rl Burning Man event must endure sets them all into the crazy realm. a place we should all be by now.

here are the links Dusty gave us:

beach
Beach year two
desert, center camp
The Man, 1990
Satellite photo of BM09
1992
Waterway for the Black Rock
Neon sculpture
Lingam
1997 Daughters of Ishtar
Tuning in
miner
on the moon
Big Rig Jig
Alex Gray
Temple of Gravity
Uchronia
Homouroboros
People's attire at BM 09
Is this Burning Life or Burning Man?

Tuesday, September 15, 2009

Survival


i got a parcel on the Burning Life complex of SIMs!

the manner by which one acquires the parcels is reminiscent of the Oklahoma land rush of 1889 when land stolen/appropriated from the native peoples were pieced out and opened to the white settlers for free. SL's simulation of this historical event provided 4 SIMs which were opened to us "Burners" at exactly 7:00pm SLT.

any teleports before that precise time would result in "access denied". i tp'd to Torley's island (in close proximity to the event islands) stripped off all my attachments and decreased my viewer's features to bare minimum awaiting the moment. as 7:00pm ticked over on the title bar time for SL i tp'd and clicked on the first pylon i saw and i got it! i was stunned. oh my god, now what?

immersion processing commanded me to begin simulating the real life Burning Man experience. never having been there on the playa i relied on what i had read and seen from earlier Burning Life builds of previous years. first thing...get out of the hot sun and wicked dust storms

since you are supposed to build from "what ya brung" i relied on the simplest prim, a rectangular one placed at the furthest extent of the parcel's property and copied to the opposite end of the property. the texture's a rough fabric. once i had the basic structure down i wanted to design around the Snowglobe's shadow feature. all of the joints were expanded to provide the sun a porthole to shine through. i think it works well. while i was building it out i thought of the long houses of Hochelaga (the name of my birth place before the French arrived and named her Montreal.

i'll be adding some informational banners about how Burning Man and the experiences gathered there might help mankind survive the end of the world (which is closer than you would think should you not be noticing all the signs). there is a great amount of native technology, using primitive materials left to us after the deluge, that we can learn. the original impetus behind the real life event, at least my take of it, is just what we as a people, can do with ourselves after "civilized society" is destroyed.

live the spirit. what you have left is you. it's a symbiotic relationship of land and people. we are all innovative. we will surive relying on one another. each has something to give.

Tuesday, August 18, 2009

Pyramid Scheme


been fiddling with the idea to construct a Pyramid (inspired by the Great Pyramid in Egypt...void where prohibited by law). of course, my mind was turned towards the illuminati / masons / secret societies / cabals, and the end of time. naturally i had to add a distinction allowing for this most egrecious portent. quickly, to the American dollar bill!

THE BUILD:
there's nothing inside the shell at this point. i'm using Winter Ventura's huge prims up to the capstone which, in and of itself, is composed of 3 semi-transparent tapered cubes, hollowed and textured so that the see through causes a moire pattern. i'm hoping we can have some fireworks emanating from the entombed sarcophagus of our master (in process).

the base is 64x64x1. there are two tiers of the 1m Z-height huge prim path cut to allow for the doorway. this height is good enough for my amazonian avatar to slither into. the next tier up is built from a 20m Z-height base 64x64 m.

the next tier i don't recall the base size. what i needed was to fit the prim below. this earlier tier, tapered to fit within a 51 degree slant (as simulated by reported accounts) left an indistinct top face which i had to measure against a prim ruler. i think it was something like 30m and Winter's package only supplied a 32x32 base. i musta grabbed that one and sunk the base into the 3rd tier so that the side angles matched. hopefully there won't be any flicker at that overlap. there's no texture on it at this point so i'll have to watch this spot. the next tier up, just below the capstone, has the same problem in face matching.

so far i've matched it pretty good. a hitherto undiscovered feature of the Snowglobe viewer gave me some surprising building indicators. a 0.001m tolerance limit is rapidly discerned using the Snowglobe with shadows enabled. this feature highlights any difference in planes with a slim shadow! i don't normally use the Snowglobe for serious building (its "Hide Selected Prims" doesn't function and all the various faces (showing all highlighted rear segment edges) causes quite an information overload. on this occasion i was testing some glow forms i might be placing inside.

not sure what i'll make out of the inside. since the Pyramids of Giza have been found to be astronomical observatories, i thought i might do the same. it'd be nice to negatively void out solid prims. the existing shafts could be integrated into the inworld design. since we can't have that function yet, i might just poke some holes. i do want to place a platform floor at the "focal point" to suck up some pyramid power. i'll have to get the exact numbers from the web. as with any 64x64 base, there's plenty of room to play around in. up and around.

oh, since i was playing around with the lighting, i plugged in some slider data into the Windlight dialog and came up with some Desktop Wallpapers. you can get the uncompressed bitmaps (.bmp) on my freehost site links below. if the server bandwidth gets exceeded, just try them again another day mayhaps.

if you'd like to achieve these lighting affects i left a copy of the Windlight XML code over at the Second Citizen mkII forum. if it moves let me know. Lektor Hannibal (under the pseudo Your MOM) is tweaking the start up. growing pains and all. oh, and there's no banning! ... yet.

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